The abilty to assign a tracker to anything, makes Rotoscoping a dream. It has one of the easiest Morphing / Warping packages to use around. The Keyer, Color Correction and Trackers work the same as their bigger brothers, the one thing thats missing out of Paint that should be there is Automation so you can have paint strokes "write on" over time. I have had about 4 years experience on Flame & Inferno when I was working in Asia a few years back and it's great to jump on something that has most of the same tools exept for the few obvious things missing like the UI Workflow, Optical Logic's, Bicubic's (the ability to apply distortion grid a source in 3D space and you can pull any point out on a XYZ coordinate, which is similar to Forge Freeform, to make it a true 3D system, not just working in a 3D space) and the raw processing power of Unix etc, it's nearly all there. I have Combustion 3 and soon will be upgrading to 4, I also have After FX 6.5 and hardly use it since I bought Combustion.
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